FFXIV 6.2 Patch Notes: ALL YOU NEED TO KNOW


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27 replies
  1. Ardent Dfender
    Ardent Dfender says:

    With the Island Santuary addition hat I also like about it is that the Dev Team took many elements of past game systems already developed, improved upon them then incorporated them all into the island while also adding brand newer elements into Island Santuary as a new zone.

    Reply
  2. SummonTheNight
    SummonTheNight says:

    Removing enmity generation from regeneration ticks was lowkey my favorite change! It's interesting to look back on all the years trying to teach new players not to throw regen on the tank before pulls.

    Reply
  3. Lora Frost
    Lora Frost says:

    This feels very similar to the old WoW garrisons in the way you have workers that go out on missions and do work for you; however, it seems at least from the notes and video that this is much expanded on the garrison idea. I personally liked having a garrison, but I know some folks did not, so it's wonderful that it's not tied to any other game content so no one is forced to build it. This looks like so much fun! Thanks for the overview, Quazii 🙂

    Reply
  4. Daniel Stepp
    Daniel Stepp says:

    Ugh…we’ll that completely killed island sanctuaries for me. I’ve got a bunch of housing items I’ve been saving up to try to get a house for my daughter to decorate and build but despite both of our accounts entering every housing lottery since it was released we’ve never gotten a house and all those cool things she’s gathered won’t be usable at all so I don’t foresee it working out. Such a bummer.

    Reply

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