Minecraft 1.20 Snapshot 23W07A – Archaeology, Sniffer, Cherry Blossom & More!


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47 replies
  1. - SeremineR4MPG3 -
    - SeremineR4MPG3 - says:

    i have an idea for how to automate the seeds, does block changes get rid of the seed data? for example, if you pushed the block with a piston would it update back to having a seed in it? or if you turn it to dirt then back to grass would it update?

    Reply
  2. HeadshotOtaku
    HeadshotOtaku says:

    12:07 the archer pottery shard kind of looks right if you're going to see it from the right to left, because the arrows tip like one on the rights seems to be its feathers but pixelated, just my assumption. And it seems to me that the bow and arrow is on top of each other as if its being displayed and the arrow is not loaded.

    Reply
  3. Kaeror
    Kaeror says:

    I hope there are more kinds of weird temples and ancient structures to explore, maybe sunken villages, destroyed shrines, and buried towers would be really cool!

    Reply
  4. Matt
    Matt says:

    If a sheep is in the same area as a sniffer and the surface is mainly grass blocks, could an explored grass block be reset if the sheep eats the grass? Therefore creating a farm

    Reply
  5. Fossil Net
    Fossil Net says:

    What if you have a fully automated dirt farm (idk if stone or dirt turns to potzol whenever giant spruce trees grow) to constantly change the sniffer blocks to maximize harvest rates and stuff?

    Reply
  6. Pasta Bucket
    Pasta Bucket says:

    The archaeology angle can lead into so many new ideas. petrified wood, ammonite fossils, ancient graves, buried villages, mob specific bones, new totems. I want minecraft to be an archaeology simulator now

    Reply

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